There is no spoon.
We came across this movie traler recently. It was posted on YouTube only a few days ago, but it already has 40,000+ hits. It's a documentary about MMO gamers, and how their games have changed their lives.
The trailer and promotional material give the impression that the movie looks at the MMO phenomenon, and apparently makes some disturbing observations. Any gamer since The Legend of Zelda knows how intense and time-consuming a video game can be. The fact that MMO's are now simulating entire worlds, nay, virtual realities, make them that much more immersive. If films, art or literature are escapist in that they allow the consumer to experience a fictitious reality only accessed by using the product, MMO's are combining multiple elements from numerous transportive media into a single, glossy package. Game addiction? We've always thought it was not only possible, but actual. We've known a lot of gamers (and not just MMO gamers) who's lives have been consumed by their favorite pass-time.
MMO's, in the end, may just be the newest, shiniest, noisy things that appeal to our simian nature. Transportive entertainment that allows our brains to inhabit a place that only exists in our brains.
But how is that different than anything else?